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Read data is stored and then retrived from the network-thread which generate packets for LAN propagation (using TCP/IP protocol). Several clients may connect to the server.
The game client uses the data provided from the server to animate the hand. If the hand is in pointing stance a spell starts to be casted. During the casting sequence the gesture recognition algorithm searches for any pattern to be matched.
To complete a spell three patterns must be matched, and in every stage the player may choose which pattern he prefers to reproduce.
When the spell is ready it may be casted opening the hand toward the opponent.
Video
This video has been taken before Arkam being finished.
The giant monitor is from the virtual theatre I've worked on sited in the "Laboratorio di Eidomatica", University Of Milan.
The opponent wizard is still and doesn't react since the AI system was't ready yet.
Gesture recognition system was almost done while some problems where still present in the data glove calibration system.
The video is anyway a good rappresentation of the work itself.
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