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The exam project goal was to achieve a real-time cloth simulation in Java.
The idea behind the implementation is to describe every point behaviour individually, specifying how to react both to external forces togheter with the tension between neighbours vertices.
The problem local description, when extended to every point in the cloth, generates a realistic animation.
Having correctly simulated an animation skeleton properly animated throught physical laws, I've offered two rendering solution, a standard mesh rendering and a Bezier Surface rendering.
The exam requirements were to write a full applet simulation about a problem of student choice correlated to the class topics. Since I was fascinated with the cloth animation
and I had never explored that field, I thought it would be a good experience to write a cloth simulation applet. Bezier surfaces charmed me as well, so I've merged this two topics
writing an applet capable to animate and render a cloth piece.
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