|
|
|
|
|
|
| | |
|
| Name: |
Marco Alamia |
| Nationality: |
Italian |
| City: |
Bovisio Masciago (Milan) |
| Objective: |
A career position as Grame Programmer or Graphics Programmer on a cutting edge project |
| |
| | |
|
|
|
| | |
|
| Education: |
Master’s Degree in Information and Communication Technology, 110/110 Magna Cum Laude
Computer Science, “University of Milan”, 26/04/2010 - Milan (Italy)
Thesis: Near-Optimal Animation Synthesis From Multiple Motion Capture Clips
Paper: Creating long gait animation sequences through Reinforcement Learning
(Submitted to the WIRN 2010 Conference - M. Alamia and N. A. Borghese)
Bachelor’s Degree in Digital Communication, 110/110 Magna Cum Laude
Computer Science, “University of Milan”, 18/12/2007 - Milan (Italy)
Thesis: Data Glove Device Applications in Game Environments
|
| Italian: |
Mother tongue |
| English: |
Very good spoken skills, very good written skills |
| Certifications: |
Trinity College Degree - Level 9 (2001) |
| |
| | |
|
|
|
| | |
|
| Skills |
Experience Time |
|
|
C, C++ (and Microsoft Visual Studio IDE)
|
8 years
|
|
DirectX 9 (API)
|
3 years
|
|
Open GL (API)
|
4 years
|
|
Shader programming (CG, Render Man, GLSL)
|
4 years
|
|
Java
|
5 years
|
|
Code optimization / Intel VTune Performance Analyzer
|
3 years
|
|
SDL (Simple DirectMedia Layer)
|
1 year
|
|
PHP, HTML, Action Script, Javascript
|
3 years
|
|
ASP, ASP.NET
|
1 year
|
|
Object Oriented Programming
|
5 years
|
|
Aspect Oriented Programming
|
1 year
|
|
Physics programming
|
1 year
|
|
3DS Max SDK (Exporter class)
|
5 months
|
|
Multi-Thread programming
|
2 years
|
|
Network programming
|
1 year
|
|
Assembly programming (x86)
|
1 year
|
|
Math Background
|
10 years
|
|
|
3D Studio Max
|
4 years
|
|
Maya
|
1 year
|
|
Photoshop, Dreamweaver
|
4 Years
|
|
Flash, Swish Max
|
2 year
|
| |
| | |
|
|
|
| | |
|
| 2008/2009 |
Work as part-time Web Developer at Creative Studio (Web Agency).
|
|
Work at the University’s Laboratory of Applied Intelligent Systems (AIS Lab), Computer Science Department, for Master’s Degree thesis.
The job in the laboratory was about the acquisition of a set of clips through a Motion Capture System.
|
| 2007 |
Work as part-time Web Designer and Graphic Artist at Creative Studio (Web Agency).
|
|
Work at the University Virtual Theater for the Bachelor Degree thesis.
The project is an implementation of a Data Glove device control system in a virtual reality environment.
|
| 2006 |
Release with the Alien Game Labs team of Pool-O-Matic Beta, a 3D fully working pool game.
|
| 2004 |
Join the Alien Game Labs team, an amateur game development team, as game programmer and graphic artist.
|
| |
| | |
|
|
|
|
|
|
|
|
|