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Orbital
Tip: Challenge the mighties commanders
   
 
Orbital Orbital is based on Zenith Engine so it leans on OpenGL and OpenAL for video and audio rendering. The game idea is very simple and it is inspired from the old Metal Marines game.
In Orbital two opponents challenge themselves from the opposing side of a planet, building a space base while managing several resources and planning both defence and attack.

The main purpose of Orbital's design was to keep the development stage simple. A lot of other projects died becouse of their design complexity. With that well stuck in mind I've designed the game to be easy enought for two people to develop. The game has been under development for a couple of years (considering the Zenith development time too) leaning on only two people, me and Parsec.

The aspects I took care of are:

  • All the codework
    • Rendering Engine
    • Game Mechanics
    • GUI system
    • Network code
    • Artificial Intelligence
    • Audio stuff
    • Code optimization
    • All the other stuff a game needs
  • Game Design and Concept
  • Power Plant 3D modeling and texturing
  • Cargo 3D modeling
  • Main menu 3D modeling, texturing and rendering
  • Construction GUI design and 2D painting

Parsec worked on all the 3d stuff, some GUI graphics and music.


Orbital in-game screenshot
Orbital in-game screenshot  

Orbital features some interesting rendering technique as exhibited in the screenshots below. The gallery here shows also a wallpaper and the tech-tree.



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