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Zenith Engine
headbanner Tip: "The engine dreams are made with"
   
 
"The word Zenith derives from the inaccurate reading of the Arabic word Zeenath as samt
('beauty of the direction/path')
."
- Wikipedia  

After finishing Pool-O-Matic it was clear that FX-Drome Engine was good no more. I was also looking forward to learn OpenGL, so I seized the moment and started to write Zenith.

I thought it was important for me to learn how to write every part involved in a game engine, so I hadn't leaned on anything more then OpenGL, OpenAL and the OGG/Vorbis library.
This decision revealed to be quite time consuming but I'm convinced it did worth it.

Zenith engine current features are:
  • 3dsMax 6.0 (and above) exporter
  • CG and GLSL Shading language support
  • Shadow Mapping
  • Bone Animation System
  • Particle system
  • Full GUI system
  • Postprocessing effects (blooming, motion blur, etc.)
  • Multithread Dynamic audio system
  • Multithread network system
  • Full Math Engine

Zenith Shadow Maps Alien
Zenith Bone-Animated Alien/Shadow Maps  

Zenith Engine has been used for Orbital and Arkam as well as other smaller code works.
A very simple program is available for download from the link below. It is a little demo that shows an odd alien swinging from a computer to a server station.




Download Alien at Work Alien at work
Download demo (rar ~1.7Mb)

All the codework is by Marco "Mkr" Alamia
The Alien has been modeled by Federico "Parsec" Cito
Environment, rigging and animation are by Marco "Mkr" Alamia

Keys
ALT+F4: close the program
Mouse: rotate the camera
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Simple OpenGL Deferred Rendering tutorial
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