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After finishing Pool-O-Matic it was clear that FX-Drome Engine was good no more. I was also looking forward to learn OpenGL, so I seized the moment and started to write Zenith.
I thought it was important for me to learn how to write every part involved in a game engine, so I hadn't leaned on anything more then OpenGL, OpenAL and the OGG/Vorbis library.
This decision revealed to be quite time consuming but I'm convinced it did worth it.
Zenith engine current features are:
- 3dsMax 6.0 (and above) exporter
- CG and GLSL Shading language support
- Shadow Mapping
- Bone Animation System
- Particle system
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- Full GUI system
- Postprocessing effects (blooming, motion blur, etc.)
- Multithread Dynamic audio system
- Multithread network system
- Full Math Engine
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